CIVIC3THE POWER GAMEDESK / 001
ENCOUNTER TIER I · TRAINING DISTRICT · HARBOR 01FICTIONAL SCENARIO · PROVISIONAL BALANCE

BUREAU OF ORDER / RECORDS & COMPLIANCE

THE RECORDS DESK

Get your filing accepted. Leave with a receipt.

A dark records office. A faceless clerk waits behind wired glass, with one weak desk lamp and a shallow pool on the floor.
HARBOR 01 / WINDOW 04
“Please take a number.”
THE RECORD IS CORRECT. YOUR COPY MAY DIFFER.
CONTACT ESTABLISHED

One desk.
Four action points.

The next move is visible. Protect your copy, advance your filing, and keep the water below the counter.

PROCESS SUBMERSION8%
NOTICE
0–24%
SLOWDOWN
25–49%
DROWN RISK
50–74%
OVERWHELMED
75–99%
SUBMERGED
100%

Decide at your pace. The water rises when the desk resolves its turn.

TURN 1 / 8● ● ● ● 4 AP
FILING 0 / 100

LEAVE WITH A RECORD.

Use 4 AP each turn. Each action can be used once per turn. Actions resolve immediately; the desk acts only when you press End Turn. Finish your filing before turn 8 ends or submersion reaches 100%.

01 / READ THE QUEUE

Wrong Window delays you. Lost Paperwork returns progress unless you have evidence. The next four moves are disclosed.

02 / SPEND WITH INTENT

Submit advances the file. Audit creates evidence. Stabilize buys time. Review spends CDP Reserve; Oversight needs a retained record.

03 / KEEP WHAT YOU LEARN

Practice supplies reset each run. Discovered learning links remain on this browser. No account, earned gear, or world progression is implied.

These pages provide background. A due-process doctrine does not automatically govern every records request. Requirements and remedies vary by jurisdiction and circumstance.