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CIVIC3Tier 0 · Reclaim the Block
Block Reclaimed0%
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🎯Loading your first move…
🐍 Hydra Risk0%
🎷 Citizen Risk0%
💰 Business Risk0%
▲▼◀▶ / WASD · 📚 mine an amendment → 📇 draft it at the Law Office for your first card · 🏭🗼🛰 mine raw → 🏦 Exchange or 💰 Pawn Shop → 🚗 car → buy & develop parcels
Safe Road·cops Alley·crime Contested·yellow Hydra-held·red (2× tax) 🚔 Precinct — always hot ⚖️ Courthouse — enter deliberately Owned·green Wall
💾 Save Filechecking…
Your VesselLv 1
⚖️ CTP Reserve30/30
💰 Civic Domestic Product0
💳 Digi0
💵 Fiat0
🏦 Banked raw0
📈 Income (rate)+0/tick
📉 Expenditures (rate)−0/tick
🎒 Inventory0/11 slots ▸
⚙️ OUTFITTING
Fog of War
🗺 Blocks Explored0%
👁 Permanently Live0%
Explored ground stays known but goes stale the moment you leave — join Neighborhood Watch at the Shipyard to keep a radius permanently current.
Bridge Deck Standing
⚖️ Constitutional Authority10
🤝 Public Support10
📜 Legal Precedent10
📰 Media Reach10
💰 Financial Resources15
🏛 Institutional Standing5
Path to EscapeTier 0
The Block
You grind alone, and that's the trap. The block bleeds you (📷⛽🛒). You can't escape solo.

The answer is the 🌳 park — rebuild it into a Shipyard to find crew, join a network, lease a 📇 Law Office and get an LLC, and the hidden prices under every square light up. Buy them. Flip the block green. Then it pays you.

Move slow and someone above you is buying too — a contested yellow lot left too long turns red (Hydra-secured) and costs 2× to reclaim.