CIVIC3The Crew Codex
Coalition-indexed lens on the same Web Registry data. GHV0004: recruitment is now two-step — an org card is a membership, not a crew member. Pay its fee ("Join Network") to unlock browsing the actual named individuals inside it, then pay a smaller fee to bring ONE of them onto your crew. Individuals carry a real Constitutional Power % — the share of your on-the-line assets (never banked/invested funds) they defend in an encounter, realistically 2-5% at Tier 1. The tier's 20-70% ceiling is a hard cap for a whole stacked roster, not a starting value for one person. Lanes: Attack / Defense / Economic / Media (Media = Institutional Standing, Public Support, Media Reach).
LANE:
CURRENT TIER:
Recruit Funds $2,000
Hit "Scout the Coalition" to see who's available at your current tier.
Your Crew
Rarity bands are derived straight from the Registry's existing rarity field (≥0.45 Common, 0.25–0.44 Uncommon, ≤0.25 Rare) — no separate rarity system invented. Legendary is reserved and currently empty on purpose — that's where a future high-cost, high-prestige recruitment system (the "summon a historical governing delegate" idea) will eventually live, once that system exists for real. Tier-cap rule: a recruited member follows you up and down tiers freely, but their effectiveness stays capped at their own tier unless their evolutionPath lets them advance — same rule the Ladder already enforces on doctrine instruments, applied consistently here instead of invented fresh.