Archetypes
Collar = profession family (border color). Rarity is NOT set here — it's rolled per-instance at district generation, using the existing
4-tier scale from civic3-crew-codex.html (Common/Uncommon/Rare/Legendary). What IS fixed here: rate range, quality range, which
structures a card can upgrade, and any Tier gate.
Connective Tissue — Sample Project Recipes
How archetypes actually get consumed together. These are the small-project end of the scale (§3.1) — a mega-project is the same shape,
just with quantities in the hundreds instead of ones or twos.
Build order note: this document is step 2 of the Tier 1 build order — everything downstream (Tier 0 inert seeding, the district
generator's instance rolls, Civixchange listings, the Ledger view) reads from these 30 entries. Add new archetypes here only; never add
individual card instances to this file — those are generated, not authored. · CIVIC³ Doctrine: "Information is leverage.
Relationships are force multipliers."