CIVIC3 // COLLARDEX Archetype Registry — Reference Doc — GHV0006
The finite, hand-authored list every Collardex card instance is procedurally rolled from. This document defines what can exist — not who you actually found. See Tier1_Governance_Cell_Architecture.md §2.7 for the archetype/instance split this file depends on.
30 ARCHETYPES
Archetypes
Collar = profession family (border color). Rarity is NOT set here — it's rolled per-instance at district generation, using the existing 4-tier scale from civic3-crew-codex.html (Common/Uncommon/Rare/Legendary). What IS fixed here: rate range, quality range, which structures a card can upgrade, and any Tier gate.
Connective Tissue — Sample Project Recipes
How archetypes actually get consumed together. These are the small-project end of the scale (§3.1) — a mega-project is the same shape, just with quantities in the hundreds instead of ones or twos.
Build order note: this document is step 2 of the Tier 1 build order — everything downstream (Tier 0 inert seeding, the district generator's instance rolls, Civixchange listings, the Ledger view) reads from these 30 entries. Add new archetypes here only; never add individual card instances to this file — those are generated, not authored.  ·  CIVIC³ Doctrine: "Information is leverage. Relationships are force multipliers."